I started my year 3 with an empty head and only a vague idea of my final year project. Transitioning back to school after a full time internship was an adjustment, however I was looking forward to it, because while I enjoyed my internship, it also became a predictible 9-6 routine and I found myself missing my college lifestyle and structure. Coming into the year with an uncertain half baked idea,I was surely stressed but I promised myslef to enjoy my project and to take it week by week without overwhelming myself. Most importantly I want to learn something new and understand myself better as a designer.
I've always had a fascination with computer-human interactions, and my exposure to computational design during my coursework naturally drew me in. With this as my foundation, I spent the summer break exploring potential research topics for my dissertation.Upon reflection on my previous work, I noticed a recurring theme of interactive projections and the deconstruction of materiality, which piqued my interest.As a result, I decided to focus my research on three key components:
With this project foundation in mind, I began the process of refining my research objectives and pondered the following questions:
we engaged in a mind mapping exercise as an icebreaker activity to gain insight into each other's ideas and research. It was fascinating to observe everyone's concepts, understand their priorities, and gain an understanding of their thought processes.
We moved around the classroom, placing post-it notes on each other's research that we found intriguing.I valued everyone's input because it not only provided me with a starting point for my project but also offered insights into which aspects of my research others found compelling.These diverse opinions offered me alternative perspectives to approach my research,highlighting aspects that I might personally find the most interesting or important, which others might not.