WORKING ON NON LINEAR NARRATIVES

After last weeks consultation, I decided to create my own interactive narrative tree, to get a better clarity of my idea. I started with noting the themes I would like to cover and the stories I would want to recreate under those themes.

  1. Justice vs Mercy:
  2. Individuality vs Society:
  3. Freedom vs Resbonsibiltiy:

INTERACTIVE NARRATIVE TREE PLOT

The play begins in Salem, Massachusetts, in 1692. A group of young girls are caught dancing in the forest, and they claim to be possessed by the devil. The girls accuse several people of witchcraft, and a witch hunt begins. The crucibles by Arthur Miller.

VISUALISING THE INTERACTIVE NARRATIVE TREE PLOT:

I wanted to do a visual representation of the narrative in a small booklet format, but the more I did the harder it became to convert it into a booklet, so instead I did it on sticky notes :) Not the most ideal and apt but it gave me some clarity on the process.

VISUAL RESEARCH FOR NON-LINEAR NARRATIVES

After creating the narrative tree, I began conducting visual research on non-linear narratives to gather inspiration for my project. This was helpful as it exposed me to various tools and methods, providing valuable insights into existing projects in the field.

I found several projects particularly intriguing in the context of my own final year project. What caught my attention about these projects was their common thread of exploring non-linearity in narratives and offering a diverse range of interactions, including projection, games, and tangible interactions. Another compelling aspect was the agency given to the user within these interactions, often based on the various choices made by the user during the experience.

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