CONSULTING WITH ANDREAS

Looking back at my previous consultations, I wasn't particularly excited about the prospect of another one because it often felt like I had to start from scratch and was heading in the wrong direction. So when Andreas initially suggested that focusing on set design might not be the best approach, I felt a bit disheartened. However, his reasoning started to make sense. He pointed out that I simply didn't have the resources to create a full-scale set design and produce an entire user testing production, unless I scaled it down to a miniature set. He then highlighted that this would shift the project from being a theater experience to a spatial experience, which was actually what I had in mind. I had been calling it "set design" because I was still drawing elements from set design, but Andreas clarified that we were essentially discussing the same concepts using different terminology. This clarification put me at ease, as it confirmed that we were on the same page in terms of the project's direction.

FEEDBACK ON MY EXPERIMENTS

When I presented my TouchDesigner experiment to Andreas, he acknowledged it as a starting point but pointed out that it followed a very linear approach. In other words, my thinking was quite systematic, where if one element was eliminated from the interaction, the others wouldn't make sense. Andreas advised me to approach the project in a way where the elements would complement each other, whether in their entirety or in isolation.

To help me navigate this, Andreas suggested adopting a more holistic perspective on interactions. For instance, if I was working with movement, I should consider various types of movements such as distance, gestures, hand movements, body movements, and so on. This approach would allow me to create a more dynamic and versatile interaction experience that could stand on its own or be combined with other elements seamlessly.

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