HEHE my plan was to actually do what I wanted to but because I couldn't so I faked it (for critical journal only). Returning to my light and shadow experiments, Andreas suggested exploring interactions beyond just using a distance sensor. He mentioned camera-based or sound-based interactions, which I felt clueless about due to my lack of knowledge about the applications or software needed. Andreas suggested Teachable Machines by Google, which turned out to be quite user-friendly. However, I faced difficulties in integrating it with Arduino, and with time running short, I opted to fabricate documentation for the critical journal, describing the scenario of lights turning on when a raised hand is sensed and off when the hand is lowered.
This week was dedicated entirely to my dissertation, as the deadline was approaching in week 7. I felt a bit stressed, especially about my critical journal, as I hadn't figured out the tone I wanted to convey. Initially, I was leaning towards a more scientific report style, but I was unsure. I consulted Andreas for guidance, and while he suggested I could write it however I liked, he emphasised the importance of conveying the main point of my dissertation. I will admit it this did not help me entirely so I decided to just go with flow (the flow was not smooth, don't be like me).
Working on my dissertation provided an opportunity to strengthen the narratives behind my artifacts. I managed to tie each artifact to a specific scene or reference. For artifact 1, I drew inspiration from the opening scene of Macbeth, where the three witches corrupt Macbeth's mind. While this concept was established in semester 1, I found more credible sources and specific scenes to quote, enhancing its depth. For the light and shadow artifact, I explored the notion of viewpoints in theater, which involves dramatic movements synchronized in a play. To add nuance, I based the movements on the most common actions in Macbeth, such as kneeling, raising a hand, becoming still, and stabbing in the back. This approach aimed to immerse viewers in a more dramatic experience. As for the final artifact, given its focus on horror, I decided to reference Lady Macbeth's dialogue and associate it with the concept of hell.